
It would’ve been better if it were worse. That’s one of the thoughts that keeps rolling around my head about this movie. That, and “how can a movie that’s so exciting be so boring?” That, and the thing my kid said after leaving the theater, which was, “It was all just a straight line.” (Well, he said that after he said, “So that was a movie.”)
It’s worthless to me to just go see a thing and simply not like it — that’s fine and it’s fair but I’m a storyteller and I very much like to think about not just how the Story Sausage (ew) is made but also, regardless of how it’s made, what it tastes like and why I do or don’t like a thing. I think this is part of being a storyteller, and something of a cursed part of being a storyteller, this need to constantly dissect material and never really just be like WOO AAAAAH YEAAAH or FUCK THIS SHIT about a story experience. I can’t help it. I like to get into the guts of it.
A few things, first.
One, I obviously have my own experiences with Star Wars — it should be understood that generally I love most things Star Wars, even when they’re kind of bad or mad or meh, but also, I have a complicated relationship with Star Wars, and you are free to take that into account when I try to sort through my feelings about this movie. (A movie that is probably not interesting enough to have feelings to sort through, though, if I’m being honest.)
Two, if you enjoyed it, at no point should you take this as a missive against you, or an effort to convince you that you were wrong to enjoy it. You should enjoy things! It is right to do so. You should enjoy things I don’t enjoy, and vice versa. As I say quite often, this shit ain’t math. There is no objective answer here — it’s just me having an opinion complicated by the me that I am. I hated the Super Mario Brothers movie and that shit made a scintillion dollars — you shouldn’t trust me to have any meaningful opinion here. I’m mouthing off into the void, as is my way.
Three, you should know going in I really like The Mandalorian. I adored the show, especially the first season. Even when it wasn’t always great, I really dug it. But I did not love the movie. Even going in with low expectations (I’d heard some things) I was not able to climb over them. I note this just so we know I wasn’t prejudiced going in.
By the way, this shit is gonna be a long post. Apologies! My bad! You don’t have to read it if you don’t want to! Mea culpa!
Also, let’s get out of the way some things I did like —
(Which means some light spoilers are about to ensue, so be advised.)
The soundtrack is banging. The Mandalorian theme is easily one of the best Star Wars themes around.
The effects are (generally) rock solid — most of the CGI is pretty impeccable, with the exception of Rotta the Hutt, who mysteriously looks kinda awful. Honestly, he looks too much like when Lucas inserted Jabba into A New Hope. He’s got this uncanny valley Cybertruck vibe that I can’t explain.
The Baby Yoda (I know, I’m a monster, but some part of me bounces off Grogu same way I bounce off Mandalorian having a name) puppet is the best.
In fact, Baby Yoda is maybe the best. There’s actually a sequence later in the film which is pretty much All Baby Yoda, and honestly, it’s one of the best things in the film, to be honest.
I’d argue the movie is at its best when it lets things settle. When it’s quiet. When it lets people talk. It doesn’t do this often. But when it does, it is a win for the movie, and for the audience.
Favreau is also a rock solid director — I mean, you’re never getting fancy, but you don’t want fancy. He frames things well. He knows just how to put together a good-looking, good-feeling visual sequence. There are some shots from this movie that look like they’re a painting in an art book, like they leapt off the fucking page and are holy-shit-real.
Okay, so there we go. Some things that I liked.
Let’s um, go the other way.
So, watching this movie was — you know, it was a weird experience. You ever do something, or experience something, and all the while you feel like, “I think I should like this, I’m meant to like this,” and yet, you absolutely don’t? You just feel — well, not actively negative toward it, but rather, numb to the whole thing? A kind of anhedonic sensation? You eat a burger, but it just tastes flat, or you go on a date and you know this person and you are soulmates on paper but there’s somehow zero spark between you? There’s this disconnect. And that’s how I felt watching the movie. The whole time, a parade of images and action trying to jumpstart my joy machine, trying to make my brain do a 21-synapse-salute, but all of it kind of slid off of my mind, a fried egg loosed from a well-lubricated skillet.
So, why? I love action movies. I love Star Wars. I love the Mandalorian!
And it’s in that first part where I think I want to explore the answer.
Action movies.
In action movies — or comics, or books, whatever — there is this persistent piece of advice that I generally believe to be a problematic one, which is, start with action.
Thing is, some of our best action films don’t do this.
Die Hard? It’s a semi-divorced cop dad traveling to a corporate party to meet his almost-ex. There’s really zero action until the 20 minute mark, and the first gunshots don’t go off until, what, around minute 23?
John Wick? We start at the ending, but there’s no action, just consequence. Flashing back to the start still means the first real action — which is less high-octane action and more, well, puppy-killing action — doesn’t happen until the 15 minute mark. And the actual bang-bang shoot-em-up shit doesn’t start till much later.
Now, let’s talk Raiders of the Lost Ark — there, we lead with what I’d call adventure more than action, a tension-building dungeon-crawl where the actual action (big boulder! betrayals! chase scene!) starts prior to the 10 minute mark, but then it slows down again.
All that being said, some classic action movies really do jump into the action at the outset. The Matrix? Sure fucking does. Mad Mad: Fury Road? Yup, action right away. Hey, you know what’s another movie that does?
Star Wars: A New Hope.
And it all works.
The Mandalorian & Grogu also starts with action.
And for me, it… did not work.
But why not?
Well — it’s two things, I think, for me.
First, we have to have characters we care about — and the context to care about them. If they’re just a body on the screen, that’s not enough. They have to have something there to care about. And with M&G, we do care! We go in liking the Mandalorian already. Though it also gives us some other characters for which we have no context — without spoiling, there are some, I guess you’d call them victims? there at the start. And we don’t know anything about them and really can’t speak to their victimization, and so there, the caring-about-them-factor is pretty light. Still, let’s say the movie gives us enough.
(More on characters, later.)
The second thing that is important is a good opening action scene or sequence tends to go quite poorly for our hero. John Wick’s dog dies. John McLane has no shoes, no gun, no clue, and is the only guy around to handle the problem. Mad Max is fucked from the outset. Trinity in the Matrix gets some hits in, but she’s on-the-run and is almost killed inside the machine. Indy loses his prize, gets humiliated, meets snakes. It just goes staggeringly poorly. It has to, to establish our hero/ine as someone who is an underdog, who could lose, who can be injured or killed.
Mando, on the other hand —
Does pretty great! It all goes mostly fine! There’s little complication, little twist, little turn, little danger at play for him, for the little Yoda Man, and especially for the victims — who are pretty quickly shuffled out of the story.
And then it’s the same throughout the film.
All of the action is fairly uncomplicated. Mando goes in, kicks a lot of ass, does not usually have his own ass kicked, and it all goes pretty great! Which is nice for him, but less nice for us, the audience. Because we, the audience, are greedy for trial and tribulation. It’s roller coaster shit — we need the fast fall and the slow rise to experience the power of the ride. Otherwise it’s just, you know, a tram. It is, as my kid said when he came out of the theater, just a straight line — a people-mover moving people.
The movie adds up to a lot of action. It’s near-constant. So that means much of the movie comprises considerably breezy, consequence-free, tension-free action. Especially since Mando is near god-like — his armor deflects everything, he is the best fighter in pretty much every room, and when in doubt, he has a little green buddy to do some Jedi shit to finish the job.
(I think Superman in the latest film gets more beat-up than Mando does in this, to be honest.)
The action scenes feel effortless. Like they’re just gliding along. They’re cotton candy — a hard hit of sugar, but no weight to them, and they dissolve fast.
Part of why this is, is because of what’s missing from these scenes.
And, really, from the movie at all.
What’s missing?
Stakes.
Stakes in a story, to give a quick and perhaps clumsy definition, are what can be won or lost in this narrative. Simple, life-threatening danger works as a basic, sort of animal-like fight-or-flight set of stakes. It’s real simplistic but hey, it fucking works — oh no, look, this character you like, they’re getting hurt and might die! Oh shit!
In M&G, Mando rarely gets hurt, and when he does, we don’t generally believe he or the little green baby are gonna get got. Like, they’re on the fucking marquee, Lucasfilm isn’t bold enough to be like, HA HA BOOM, WE KILLED THE MANDALORIAN IN THE FIRST TEN MINUTES, SUCK IT, FANS. WE THREW GROGU INTO A MOISTURE VAPORATOR AND HE DELIQUESCED INTO TENDER MEAT AND HUMID GREEN MIST.
So, obviously, more advanced stakes can be put on the table, instead.
There are big, worldbuildy stakes — Star Wars does these often, the kind where THE UNIVERSE IS IN DANGER. There are emotional stakes, too, the kind where it’s like, BUT I DON’T WANT TO GET DIVORCED OR FALL OFF THE WAGON OR LOSE CUSTODY OF MY KID. There are also life-threatening dangers we can give to other characters — heroes are trying to save the lives of secondary characters because they care about them and we care about them in turn. Point being, there are a lot of things you can do to put stakes on the table in a story. The things that matter. The things that we, the audience, want to see won, but we fear will be lost, yeah?
And it’s in that push and pull of desire and fear that tension is born.
Tension in a story is simple on the face of it:
The thing I don’t want to happen is in danger of happening.
Or —
The thing I want to happen is in danger of not happening.
Certainly it isn’t always that simple — more mature pieces of storytelling make this more granular, more nuanced. Sometimes tension can be born out of us, the audience, not knowing how to feel, but just feeling unsettled, uncertain, off-kilter. Gnarly emotional stakes can leave us, as in life, feeling tension over the complexity of relationships and the world.
But in this kind of story — a pulp-action, two-fisted Star Wars story — we can assume that tension is born when success is threatened, when failure seems certain. The tension is increased with greater, stronger stakes.
Think of the stakes in this case like a weight on our shoulders. The bigger those stakes, the more it presses down on us. The more we, the audience, have to carry. This sounds bad, like a burden, but narrative burden is useful — we’re trying to get you to feel under threat, somewhat. (Storytellers are cruel.)
If there are no stakes, or the stakes are light, you run the risk of reducing or removing tension. Which can be okay in a certain kind of story! Maybe less so in the two-fisted sci-fi action tale, though. You can also have huge stakes that don’t work because we don’t care enough about them — a Big Story (you know, blah blah blah, universe in danger, etc) without a Small Story anchor just tends to be like a balloon — it blows up and up and up but is empty inside, and eventually will either pop or fart its way around the room as it loses air.
(A New Hope is a good example here — sure, there’s this big galactic struggle between Empire and Rebels, Good and Evil, and there’s all this worldbuildy sci-fi fol-de-rol, but there’s also a kid who’s trying to escape the destiny of a mundane life, a princess with the weight of the galaxy on her shoulders, and a gambler under a mountain of life-threatening debts. The small stories anchor them in the context of the big story and make that big story matter.)
Thing is, none of this — stakes, tension, the action that is the emblem of those two things — really matters without one crucial component, and no, it ain’t plot. So what is it, then?
Characters we care about.
Creating a character we care about is the hardest easy thing to do. It’s easy because if you give an interesting imaginary someone a problem and then make that problem difficult for them to solve, you’re already most of the way there. It’s hard because there’s a kind of magic in the narrative empathy required to make those pieces come together in a satisfying way. It’s weird alchemy. We often say we want characters to be likable, and that can be true, but it’s also the softest, perhaps most meaningless way to think of characters. Likable is great, but it does little for us. We want characters we can live with, that we find interesting and fascinating and whose struggles make us feel, by proxy, like we’re enduring that struggle with them.
And here, maybe, is where the movie — for me! — fails the most. There aren’t really any actual characters in this movie.
There are, however, action figures.
Very few of the characters throughout this flick exhibit the traits of what we think of when we think of characters. They don’t have personal problems. They don’t have arcs to complete or changes to make. Mando’s core struggle is that he takes a job and it goes fine until it doesn’t, but the job itself is soft and brings few stakes of its own, and has zero ties to who he is as a character. Grogu is mostly just a cute puppet. There’s no arc there, either. Nobody needs to learn anything. Nobody really even needs to accomplish anything. Most of the villains are like mini-bosses and few have names that I can remember. The side characters are… mostly just there? Often, again, quite nameless. I love, love, love Zeb (Steve Blum Hive, represent), and here he’s just kind of there, a cool CGI recreation of a cartoon who has nothing to him except being marked present on today’s attendance. Sigourney Weaver shows up as, I dunno, somebody, and she’s definitely here to take a paycheck and tick “showed up in another major sci-fi franchise” off her bucket list.
This post is way too long already, but fuck it, skip ahead if you want — I’d like to unpack what the actual mechanics of this movie are.
And again, some spoilers here.
We enter the film not knowing who Mando and Gogurt are, unless we’ve watched the TV show, which the movie assumes you haven’t, but it also does little work in reintroducing you — he’s just a bounty hunter, and Babby Gargoo is his ward, and he, like Batman, takes his Young Ward on incredibly dangerous “missions,” and that’s okay because Little Greengoop has the Force, which again you won’t know unless you’ve seen the show, but also, again, the movie treats you like you haven’t seen the show and does very little to connect that show to this movie.
Mando works for the New Republic, fine. We begin with a mission where he’s hunting down Imperial remnants and warlords, who are represented by a Sabacc deck with their faces on them WOW I WONDER WHO CAME UP WITH THAT EXCELLENT IDEA THEY SHOULD MAYBE THANK THAT GUY IN THE CREDITS FOR SOME STUFF anyway we’re not really told why these guys in the deck are a huge problem, only that they are, and they’re villains on paper more than in any demonstration, but fine, whatever. Mando takes down the one, gets the job to do another — here, the whiff of a real villain forms in Commander Coin (sp?) but who ends up being a big nothingburger nobody, and we never come to understand why he’s even a mysterious high-priority problem.
Whatever. Taking this job requires Mando to free what might be the only real character in the movie (who even still has very little arc in that he begins as Buff Young Hutt With A Heart and ends as Buff Young Hutt With A Heart). Mando goes on this journey, it gets hard, then it gets easy, then the easy part gets complicated, then the movie gets quiet for a while as it becomes the Sacred Infant Yoda show (and the movie actually works here!) and then it’s just more action until the whole thing resolves. Nobody is really changed much by the endeavor except maybe Buff Hutt, and the galaxy hasn’t changed much, and the status quo endures.
Oh also, there’s Embo, and Embo rules, except in this movie, because he does nothing except, as my son suggests, to “aura farm.”
The whole thing ends and nothing is gained or lost plot-wise, or character-wise. There are also minimal ties to the show you didn’t have to but totally had to watch. No Ahsoka, no Jedi training, no Space Boston Burr, no callbacks or shout-outs except maybe some Paul Sun-Hyung Lee (who is the best). There’s a kind of throwaway bit about Mando not being allowed to show his face to people, which is a thing that really only makes sense in the show, and it’s a thing that’s mostly resolved in the show, but here it’s both a thing that isn’t solved and a thing you don’t need to know but that definitely isn’t explained and it’s all such nonsense.
Anyway. This is way, way too long.
To sum up, my problems in a nutshell are:
The stakes are muddy, and small.
The characters are action figures.
The tension is soft, not taut.
Nothing really happens.
There are no galactic complications. No personal ones. No emotional entanglements. There’s little threat. There’s no political maneuvering (despite an opportunity to show how fucked up it is that the New Republic makes a deal with the Hutts for information, a thing that is treated like business-as-usual and not a huge corruption scandal for the New Republic). Individual action scenes are effortless, airless, cool for the sake of cool. A lot happens in individual scenes while, conversely, nothing much happens in total. It’s just a lot of rearranging deck chairs. And all of it adds up to wayyyyyy too much slack in the narrative rope. Nobody’s pulling it tight. It’s just laying there in a sloppy, frayed pile.
(There’s also a lot of little plot holes and weirdnesses with things, but that’s really beside the point. I can forgive those. Though they do rack up, here.)
I think in this way, this is a worse movie than Rise of Skywalker, which is a very, very bad movie. The Randolorian & Gogurt is, on paper, a much better movie. It makes more sense, it holds together better, looks better, is just a technically better content product than TROS. But TROS reaches for something. It takes some big, big swings. It misses many of them! Just whiffs the shit out of them. But it’s got an ethos. It’s got emotion. Even though it screws it all up (and betrays the two films prior), it’s at least doing something. This film feels like — well, it feels like AI. It’s not. I know it’s not. I just mean it’s got that sense of having no structure — it just strings scenes together, one to the next, and doesn’t even really follow the standard act-structure breakdown you’d expect to come with film. It completely eschews that architecture for, again, a straight line with maybe the gentest of inclines, with a few little bumps and curls along the way. It’s all safe, unchallenging content.
I know already one of the responses I’m going to get to this, because I’ve already seen it in other conversations: “Relax! It’s just supposed to be a fun movie! Just turn your brain off! It’s for kids!”
I hate this kind of response because:
a) fun movies are still usually more than just fun movies, in fact many movies are supposed to be fun movies, and yet, they reach for more
b) if you have to turn your brain off to enjoy something, then maybe that something isn’t actually good — my brain is the thing I use to tell me when something is good or when it’s some stupid shit, I’d really prefer to leave it on, thank you very much
c) kids’ movies can be deep, amazing things even when they are just fun movies, also why are we to assume this movie is just for kids, it’s definitely feeding off the nostalgia adults feel for Star Wars (count the callbacks and easter eggs) and also the flick is about a guy in mega-armor who straight up kills the shit out of people and not because he’s being attacked but because he’s hunting them, which is fine, and I’ve no problem with it, but Mando ain’t Luke Skywalker
d) also I had to take out a home equity loan just for three people to see this movie in fucking IMAX so I think I’m fair to demand more of my experience than just being fed a fast food tray of Warm Content
At the end of seeing this, I was haunted by something said to me in a conversation some time ago when I was pitching a SW story for a comic, and one of the higher-ups in that call said, “We can’t really do anything interesting right now.” This was in reference ultimately to the story universe being so bound up with itself that they had little wiggle room to actually impact that universe in an interesting way. And I took that as a pretty big indictment against the franchise, because the smallest and most meager of your storytelling goals is to make interesting shit. And if you can’t make something interesting, there’s little reason to do it. And this film to me felt like that. It wasn’t interesting. It left no impression — no footprint on the universe, or in my mind, or on my heart. And there was little reason to do it.
But I’m sure it will at least sell some merch.
Given the world we live in, I like to remind you again this is just me yelling at the tides! If you liked the movie, I am legitimately glad for you and do not think you have been mule-kicked. I just like to talk. It’s fine. You’re fine. This isn’t a threat to you in any way. Okay? Okay. Cool.
We all have merch to sell, of course, and I’d be foolish if I didn’t note that a lot of the stuff I’m talking about here — stakes, character, tension — is explored in my book, Damn Fine Story. Which also features a tale about a masturbating elk, so that’s nice for you. Check it out, if you want. And here I was going to link to it on Bookshop-dot-org but for some fucked up reason it’s $27 — in paperback? That’s too high a price to pay. List price is $17.99? Uhh, I dunno. Buy it somewhere it’s cheaper — it is not worth almost thirty bucks, what the fuck.































